﻿//////////////////////////////////////////////////////////////////
//
// Thorn.cs
//
// Copyright (c) 2012 Dan Pike. All rights reserved
//
// Refer to license.txt for any license restrictions.
// 
using Entities.Factories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Entities.Cities
{
   //////////////////////////////////////////////////////////////////////////
   //
   public class Thorn : City
   {
      //////////////////////////////////////////////////////////////////////////
      //
      public Thorn(World world)
         : base(world, TradeAccessTypes.RiverLand)
      {
         name = "Thorn";

         factories.Add(world.almanac.hempFarm, 0);
         factories.Add(world.almanac.pitchmaker, 0);
         factories.Add(world.almanac.sawmill, 0);
      }

      //////////////////////////////////////////////////////////////////////////
      //
      public override int GetHashCode() { return (int)HashCodes.Thorn; }
   }
}
